0) return miss if game decides to, skip rest
	blocking target
	2 or more hits happen at the same time
	more unknown conditions

1) return hit if lv1 tech, skip rest

2) return hit if target sleeps, skip rest

3) accuracy = 1.5 * AGL + weapon bonus

4) speed up/down buff on attacker
	accuracy = accuracy + 10 for buff
	accuracy = accuracy - 15 for debuff

5) accuracy = 0 if accuracy < 0

6) evadechance = evade

7) speed up/down buff on target
	evadechance = evadechance * 1.25 for buff
	evadechance = evadechance * 0.75 for debuff

8) evadechance = evadechance - accuracy

9) evadechance = 90 if evadechance > 90

10) AI ally bonus, reduce remaining chance to get hit by about 1/3
	evadechance = evadechance + (100 - evadechance) * 3 / 8

11) evadechance = 95 if evadechance > 95